3D Character Modeling
(ZBrush on iPad )
Week1
Introduction to 3D Production Pipeline
Introduction to 3D Character process
Introduction to Pixologic Zbrush
Fundamental Skill: Basic Pixologic Zbrush Interface and Basic Tool
Fundamental Skill: Introduction to 3D digital sculpting
Week2 - Week3
3D Character modeling: Block out (Human Base)
Head / Body / Hip / Arm / Leg / Feet / Arm / Human Anatomy
Week4 - Week6
3D Character modeling: 3D Digital Sculpting Human
Head / Body / Hip / Arm / Leg / Feet / Arm
Week7 - Week8
3D Character modeling: 3D Digital Sculpting Armor suit
Week9 - Week11
3D Character modeling: Retopology and UV mapping
3D Character modeling: Texture mapping and Normal mapping
3D Character modeling: Shading, Lighting and Rendering
3D Character modeling: 3D Pose
Week12
3D Character modeling: Rendering and compositing image