3D Character Modeling

(ZBrush on iPad )

Week1

  • Introduction to 3D Production Pipeline

  • Introduction to 3D Character process

  • Introduction to Pixologic Zbrush

  • Fundamental Skill: Basic Pixologic Zbrush Interface and Basic Tool

  • Fundamental Skill: Introduction to 3D digital sculpting

Week2 - Week3

  • 3D Character modeling: Block out (Human Base)

    Head / Body / Hip / Arm / Leg / Feet / Arm / Human Anatomy

Week4 - Week6

  • 3D Character modeling: 3D Digital Sculpting Human

    Head / Body / Hip / Arm / Leg / Feet / Arm

Week7 - Week8

  • 3D Character modeling: 3D Digital Sculpting Armor suit

Week9 - Week11

  • 3D Character modeling: Retopology and UV mapping

  • 3D Character modeling: Texture mapping and Normal mapping

  • 3D Character modeling: Shading, Lighting and Rendering

  • 3D Character modeling: 3D Pose

Week12

  • 3D Character modeling: Rendering and compositing image